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1. [Citadels Release] New Tactical Overlay on Singularity! - in Test Server Feedback [original thread]
You have made very minor improvements to a terribly outdated feature so don't bring out the champaign just yet. The tactical overlay should be used when you need to get a wide view of the battle field but still enable you to have precise control...
- by Rek Seven - at 2016.04.01 13:36:36
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2. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Seriously, wtf is happening with dreads? They some developer attention, not just "here are some new guns and an extra high and some new mods... enjoy!" Can we at least get a dedicated thread of the upcoming features section?!
- by Rek Seven - at 2016.04.01 10:05:28
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3. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Dreads do not have enough powergrid to make a good fit. Also, XL guns should have their volume reduced so that a full rack can be stored in the cargo, to allow us to swap out for high angle or normal weapons. It would be nice if ccp would move th...
- by Rek Seven - at 2016.03.31 11:06:26
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4. Changes to gridsize - in Test Server Feedback [original thread]
Has the range of the zoom/look at feature been adjusted to suit this change? Sometimes you need to get a close-up of your enemy, so If we are going to be fighting on much battlefields, the look at feature should be increased. Personally I don't...
- by Rek Seven - at 2015.11.24 16:06:23
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5. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Alundil wrote: Rek Seven wrote: So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way...
- by Rek Seven - at 2014.10.22 21:00:49
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6. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way there is a bit of strategy and skill ...
- by Rek Seven - at 2014.10.22 18:19:40
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7. Old cloaking habits back? - in Test Server Feedback [original thread]
This would be a step back for wormhole combat. Cloaky combat in w-space relies on people being within jump range of a wormhole and if you are constantly being decloaked by fleetmates, it will ruin your chance of a fight. Further more, remaining ...
- by Rek Seven - at 2014.10.13 17:58:00
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8. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
killerlman wrote: Rek Seven wrote: I'm tired of being diplomatic... If this change is intended, the developer who implemented it is a ******* idiot. Dont want to be harsh but yes,i am agree with you. You are right, that was too harsh. ...
- by Rek Seven - at 2014.05.23 09:42:00
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9. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
CCP Bayesian wrote: Sisi should be updated today and I went and pulled the trigger to remove the loot scattering mechanic from the Exploration Sites. I've also reverted most of the doubled rewards. Some need to be done manually by our designers...
- by Rek Seven - at 2014.05.22 16:27:00
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10. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
CCP SoniClover wrote: This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been m...
- by Rek Seven - at 2014.05.21 16:19:00
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11. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Gosti Kahanid wrote: Since Odyssey People complained about that scanning down Targets is now way to easy. This is a good move in the right direction without kompletly roll back the changes like the lootspew. It was possible pre Odyssey, so it ...
- by Rek Seven - at 2014.05.21 15:11:00
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12. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
I'm tired of being diplomatic... If this change is intended, the developer who implemented it is a ******* idiot.
- by Rek Seven - at 2014.05.21 13:40:00
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13. Mobile Cynosural Inhibitor Feedback - in Test Server Feedback [original thread]
CCP Fozzie wrote: To answer a couple questions: We've reduced the minimum range from gates and stations to 75km, which we think will strike a better balance between letting people cover those structures and making it too easy to protect camps....
- by Rek Seven - at 2014.02.13 15:47:00
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14. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
zar dada wrote: CCP Masterplan wrote: With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :) Also coming Clone swapping in a Rorqual? Yeah, we really need that to.
- by Rek Seven - at 2013.11.04 15:53:00
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15. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
Finally. Will we be able to refit by loading a saved fitting in space now also?
- by Rek Seven - at 2013.11.04 15:41:00
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16. [Odyssey 1.1] Radial Menu + Drone + few other UI changes - in Test Server Feedback [original thread]
CCP karkur wrote: Drone changes: Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Dron...
- by Rek Seven - at 2013.08.13 13:33:00
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17. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Tallest wrote: I want to correct a slight misunderstanding. This was a miscommunication between me and Soundwave about the NPC removal and I apologize for not spotting this earlier. NPCs are not being removed from wormhole sites. We are...
- by Rek Seven - at 2013.05.23 13:20:00
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18. W-Space Sleeper Data/Relic Sites - Changes - in Test Server Feedback [original thread]
Rengerel en Distel wrote: They're not removing npcs from sleeper sites, so you can worry no more. Link?
- by Rek Seven - at 2013.05.23 12:56:00
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19. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
@ CCP, is there a delay in time between a new signature spawning and the "discovery scanner" detecting the new signature? If not i would suggest that you add one. Add a 5 minuet delay between a new signature (i.e. a wormhole) spawning and the dis...
- by Rek Seven - at 2013.05.23 08:55:00
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20. UnbelievableGǪCCP love for industry. - in Test Server Feedback [original thread]
Finally
- by Rek Seven - at 2013.05.22 15:22:00
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